Tuesday, September 30, 2008

Poll #2: "Which Super Smash Bros. game was your favorite?" results


My second poll's over and here's the results:

Which Super Smash Bros. game was your favorite?
  • Super Smash Bros. - 10% (4 votes)
  • Super Smash Bros. Melee - 15% (6 votes)
  • Super Smash Bros. Brawl - 75% (30 votes)
I voted for Brawl, as I'm still loving the hell out of it. But I was surprised not a lot of people voted for Melee, I know some people and hear from a lot of internet forums that they like Melee because of the more stratagies you can get going, like Wave Dashing, which I never really got into. The good news is 40 votes! W00T! A full 33 more than last time. Keep on voting guys...

And last but not least, there's a new poll: Which systems do you own this generation?

Saturday, September 27, 2008

Mega Man 2 (Virtual Console) review

About the Virtual Console reviews: I'm not rating these games necessarily by today's standards, otherwise my graphics and lasting value categories would usually score very low. But I'm also not reviewing these games by their original system's standards. Think of it as a combination of the two and overall just if it's worth a download or not.


Developer: Capcom
Publisher: Capcom
Date Released: NES: December 31, 1988 (USA); VC: September 15, 2008 (USA)
Players: 1
Genre: Action/Platform
ESRB Rating: E (Everyone)

The original Mega Man may have set the basis of gameplay for the games to come, but Mega Man 2 perfected it and improved nearly every aspect of the game. But how does the game stand up today? And is it really worth a download and those precious blocks of your Wii's memory?

If you've ever played the original, you'll notice quite a bit of similarity in the two games. Mega Man looks exactly the same, moves, jumps, and shoots exactly the same, and controls perfectly once again. But there are some changes, all of them for the better. The first you'll notice right after booting up the game, is that there are eight Robot Masters for you to defeat this time (a whole two more than last time). The second is the soundtrack of the game is a step above Mega Man's and is astonishing, but I'll get to that later...


The same rock-paper-scissors gameplay and nonlinear stage order returns once again, and will continue on through the Mega Man series. But this time around both the bosses and weapons are more memorable. My favorite weapon, and hands down the most powerful weapon in the game, are Metal Man's Metal Blades, which you can fire off in any direction. The levels also are pretty unforgettable, as there's some top-notch level design put into these. The gameplay of Mega Man 2 is so polished, so incredible you have to play. Even if the sheer difficulty of it may turn some off, the trial and error style of advancing each stage will usually prove enough in the end.

As I said before, the visuals of the game are almost exactly like Mega Man, but that's not a bad thing, as the sprites and backgrounds all look very nice. But where Mega Man 2 really shines is in the musical soundtrack. The Mega Man games are known for their exceptional music, but Mega Man 2 is home to the best of the Mega Man series and some of the best video game music ever. This is mostly due to the series creator's love of music. Every stage has a different range of music and it's all some of the best 8-bit tunes you can find. The sound effects have that same 8-bit vibe of beeps and boops. The sound effects and music all blend together very nicely.


If you ran right through the entire game it would probably take less than an hour, that is if you knew ever secret, ever danger, and ever boss's weakness. But mostly you won't and that's where the depth is. You'll try the same stage over and over until you learn where ever baddies spawn point is and what every Robot Master's weakness is. Even with this taken into account, the game isn't incredibly long, but at least there's a good bit of variety in the eight Robot Master stages and four or five Dr. Wily stages.

Overall Thoughts

Gameplay: 10/10 This is Mega Man at his finest. The levels are all professionally made and polished and the controls never fail.

Graphics: 8/10 8-bit with a nice style and different colors.

Sound: 10/10 Some of the best video game music ever.

Lasting Value: 8/10 Eight Robot Master stages and five or so Dr. Wily castle levels. It may not seem like a lot, but you'll be stuck on each for a while, lengthening your game time.

9/10

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Disaster: Day of Crisis video tour


Josh, from Wiifolder.com, posted another video tour, this time of Disaster: Day of Crisis, which is linked below.

Wednesday, September 24, 2008

We interupt this special "Mega Man" themed week to bring you an awesome video...

I know I'm supposed to be posting all about Mega Man this week. But this Wario Land: Shake It! promotional video on YouTube caught me off guard and you have to see it. It's pretty amazing...

Why a retro style works


Mega Man 9 released this Monday and it's probably going to sell very well. Especially to that hardcore crowd and the people who played the originals "back in the day". While a lot of games incorporate a style into their graphics, Mega Man took the graphics (and gameplay to add to that) of their classic games from the 80's era (NES, etc.) and built an entire game to feel like one of the Mega Mans of old. As a gamer, I really hope we see more games like this. I'm not talking about an entire shift in the industry. But bringing back a lot of classic franchise with their original feel would be great. (Classic Castlevania anyone? 16-bit Metroid?) So, today I'll be discussing why I think this kind of style works.

First off, as I said earlier, it appeals to the hardcore crowd. To the kind of people who played NES and SNES games back in their childhood, this is pure nostalgia. Nothing will bring back memories of those days where it was just you and your reflexes better than a game like Mega Man 9.

Secondly, the retro graphics work as a style. Lots of games for for style over raw, realistic power. Some games go the cel-shaded route (Wind Waker) whiles others go a more anime or hand drawn cartoon route (Wario Land: Shake It!). Mega Man 9 adds a whole new route to go in stylistic graphics, and it works.

And finally, though it may not matter to some (especially those buy games on the 360 and PS3), a game like Mega Man 9 takes up very little space in your console's hard drive. I read somewhere earlier today, that Mega Man 9 will only take up 66 blocks of your Wii's memory (which is pretty nice, seeing as some other WiiWare games, LostWinds for example, take up over 200). It may seem minor, but it really does matter to someone who downloads a lot of games onto their Wii, until we seem some form of storage solution from Nintendo.

That just about it for today. Hope you enjoyed the article. Any comments or questions can be left in the comments section.

Tuesday, September 23, 2008

Mega Man (Virtual Console) review

As my first true Virtual Console review (my Super Mario Bros. 3 review was a mess), it's time for some explaining...

About the Virtual Console reviews: I'm not rating these games necessarily by today's standards, otherwise my graphics and lasting value categories would score very low. But I'm also not reviewing these games by their original system's standards. Think of it as a combination of the two and overall just if it's worth a download or not.


Developer: Capcom
Publisher: Capcom
Date Released: NES: December 1, 1987 (USA); VC: August 18, 2008 (USA)
Players: 1
Genre: Action/Platform
ESRB Rating: E (Everyone)

Many of today's popular video game characters and series started on the NES. Mario, Castlevania, Zelda, it all started on the NES. The popular franchise of Mega Man also started on that very same system. Even though Mega Man 2 was the best received, the original Mega Man still serves it's place as it laid down the basis for Mega Man games to come.

The story goes a little something like this: Dr. Wily is evil. He corrupts and reprograms six robots to do his evil deeds. Dr. Light, the original creator of the robots, is disgusted by what Dr. Wily did so he makes Mega Man to fight and defeat Dr. Wily and his six Robot Masters. That's all there is to it, and that's all there really needs to be in a game like this.

Platformers and side-scrollers made up a large portion of games back in those times. Mega Man is still a side-scrolling, platforming game, but what Mega Man did different than those multiple other games was include a whole different mechanic to fighting enemies. Instead of jumping on top of them or punching them, Mega Man shot baddies with his Mega Blaster. You start out with just a Mega Blaster, but a whole part of the game is getting different weapons, which brings me to my next subject...


Another thing that differs Mega Man from other games in the 8-bit era is that it isn't entirely linear. I say "isn't entirely" because you still move from left to right to the end of the level. What makes it nonlinear is the fact that you choose the order you complete which stages in. That is until you complete all six, then you're whisked away to Dr. Wily's castle, which does progress linear. In Mega Man there are six different stages. Each ending in a Robot Master. The real strategy in picking the stages is finding out each bosses weakness, since every boss is easily defeated with another Robot Master's weapon. While not as memorable as Mega Man 2's various blasters, Mega Man's different attacks are all pretty useful and each have their different uses. You're free to tackle the game's stages in any order you want, but if you want the easiest and most successful you'll have to discover the various weaknesses of each Robot Master.

Being a classic NES game you can be sure of one thing, it's difficult. Not broken mechanics difficult or over powered AI difficult. But controller-throwing-down difficulty in which you know it's not the game's fault; it's your's and your reflexes'. While it may not appeal to some people, the brutal difficulty is fun and very rewarding in my opinion (which is pretty much what this entire review is, my opinion, so deal with it).

Mega Man's bright array of colors (for a NES game) and detailed 8-bit backgrounds sum up to be a nice looking NES. Again, while Mega Man 2 is known for it's awesome music, the original appearance of the Blue Bomber sports some pretty nice music too.


Six bosses and several Dr. Wily stages are what you'll find in Mega Man. Definitely the shortest as far as Mega Man games go, it'll last your a few hours to five at best. But once you're done, you can always speed run or just play through the game again (as you should now know the best pattern to defeating the bosses).

Overall Thoughts

Gameplay: 9/10 Classic Mega Man, just as you remember. The rock-paper-scissors formula of progression is just as unique today as it was in the 80's. The game's a blast, end of story.

Graphics: 8/10 Crisp, colorful, 8-bit graphics.

Sound: 9/10 While not as memorable as the sequals, expect some nice tunes overall.

Lasting Value: 7/10 The first Mega Man's the shortest of the bunch.

8/10
Mega Man's first outing is still one of the best. Plus, with a price of 500 Wii Points, equal to $5, I recommend this to any fan of Mega Man or for someone looking for some plain, old-school fun.

Monday, September 22, 2008

The history of Mega Man in pictures

To start off my Mega Man themed week is a little flashback as I explore the many boxarts of the original Mega Man series. Reflect on how crappy they were and what memories they bring back (if you're of that generation)... Enjoy!

Mega Man (NES)


Mega Man 2 (NES)


Mega Man 3 (NES)


Mega Man 4 (NES)


Mega Man 5 (NES)


Mega Man 6 (NES)


Mega Man 7 (SNES)


Mega Man 8 (PS1)


And finally... Mega Man 9 (Wii)

Hope you enjoyed the trip down memory lane. And if you didn't grow up in those times, hopefully you saw how horrific some boxarts were back then.

Friday, September 19, 2008

Seriously, check out this site and these videos

As the title states, I'm not kidding about this (don't know why I would). But check out this blog that I came across titled Gaming Pondering. It has some really interesting articles that weren't like some of the normal reviews/previews/etc. that you come to expect from other gaming sites (such as mine, except *ahem* minus the previews).

And while I was there, I came across to videos from YouTube that are actually from continuing series titled Game OverThinker and Game Historian. They're both really well thought out series and you guys should check them out.

Here's the links:

Gaming Pondering
Game OverThinker
Gaming Historian

Release date, IGN review, DLC, and more for Mega Man 9


From Capcom official blog:

"The wait is finally over: Mega Man 9 hits North America next week!

The game will be released for download on the September 22 for the Wii. Playstation Network gets it September 25th, and XBLA will have it October 1!

These dates are for North America ONLY."


It cool that WiiWare getting it first. And I'll definitely be downloading it. OK, onto next bit of news...


From Games Radar:


- hits October 6th for 200 Wii Points
- has the ability to slide, and charge shots
- some bullets can be deflected with shield
- contact with bullets pushes Proto Man back twice as far as Mega Man
- charge shot is interrupted when Proto Man is hit
- no Rush adapters, they are Proto adapters (sled, coil, more)


He's pretty much an alternative for those who liked Mega Man's skills and controls after Mega Man 2 (and onward). DLC sounds pretty cool. Wonder what other kind of downloads there'll be? New bosses? Bass as a playable character? I can only hope.


And finally, to round out my little bit of Mega Man 9 news, is the first review for the game: IGN's Mega Man 9 review by Mark Bozon. Enjoy!


PS. Look forward to next week, because I'll have quite a few posts and maybe a couple of reviews having to do with Mega Man!

Tuesday, September 16, 2008

Poll #1 Results


My first poll's over and here's the results:

How many WiiWare games have you downloaded?
  • Quite a bit - 0% (0 votes)
  • A few, here and there - 85% (6 votes)
  • None - 15% (1 vote)
  • What's WiiWare? - 0% (0 votes)
I'm definitely in that middle range. Currently I've downloaded four WiiWare titles. But with the Strong Bad games coming out, Mega Man 9 coming soon, and World of Goo getting released sooner or later, that may change.

And finally, there's a new poll: Which Super Smash Bros. game was your favorite? So don't forget to vote!