Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts

Thursday, May 7, 2009

Pokemon Gold/Silver remakes? Yes, please!

Another short article. Was planning on doing this earlier but didn't have the time. Oh, and just thought I should mention, there's going to be a few changes around here at World 1-1, some minor, others major. Look out for those.

Pokemon Gold and Silver are no doubt my favorite of the core Pokemon RPG's. So when I heard the rumors of a G/S remake on the DS, I was all for it. Supposedly in Japan there's a popular TV show called Pokemon Sunday, and last Sunday's episode said there'd be big news in the next episode. Two confetti balls, one gold, the other silver, hung above the stage during the show pointing to a Gold and Silver remake announcement.

These supposedly "leaked" boxarts found at vgboxart.com may be closer to reality than you think

I really hope that's what this is. Gold and Silver were damn good games and my favorite Pokemon games. You have to give credit where credit's due, since Red and Blue were great games that started the franchise. But we got FireRed and LeafGreen, now it's time for a DS Gold/Silver remake. The classic duo were the perfect Pokemon sequel. They added tons of new features such as a day/night system, 100 new Pokemon, an actually interesting and dynamic story (at least for a Pokemon game), and a Pokeball growing scenario with strategic "seeds" and new creative Pokeball types.

The remakes would be a great idea in my eyes. Update the graphics, include features of Diamond/Pearl/Platinum, such as online play and touch screen support, change up minor things in the original, and add new areas to explore. LeafGreen/FireRed were good fun just playing through the original games with updated visuals and battle systems, but it was equally fun to explore the new Sevii islands with Pokemon from later games and a new side quest. Only time will tell if Gold and Silver really are being remade. But I really hope the games get remade, and I'm willing to bet they will sometime in the not too distant future.

EDIT: It seems the rumors are true: Pokemon Heart Gold and Soul Silver were announced today. This is fantastic news, as I've explained in this post. My main wishes are that they beef up the Kanto portions of the game, as in the original G/S/C they were pretty half assed. And I also hope they add some new areas to explore (Orange Islands anyone?) This has now become one of my most anticipated games, even with the little we know.

Friday, May 1, 2009

Gaming Forecast - May 2009

The first of May is here and with it comes another monthly dose of the Gaming Forecast feature.

Gaming Forecast May 2009
  • X-Men Origins: Wolverine (Wii and DS, May 1st)
  • New Play Control! Donkey Kong Jungle Beat (Wii, May 4th)
  • Klonoa (Wii, May 5th)
  • Puzzle Kingdoms (DS, May 5th and Wii, May 12th)
  • Guilty Gear XX Accent Core Plus (Wii, May 12th)
  • Black Sigil: Blade of the Exiled (DS, May 12th)
  • C.O.R.E. (DS, May 12th)
  • Punch-Out!! (Wii, May 18th)
  • Boom Blox Bash Party (Wii, May 19th)
  • EA Sports Active (Wii, May 19th)
  • Rock Band Track Pack: Classic Rock (Wii, May 19th)
  • Steal Princess (DS, May 19th)
  • Personal Trainer: Walking (DS, May 25th)
The Wii had a pretty good month this month, with big games like Punch-Out!!, Klonoa, and the almost guaranteed to sell EA Sports Active. The DS was a bit light this month, though Nintendo's Personal Trainer: Walking could be a popular choice among the "expanded audience."

Of the games I want, there's my highly anticipated Punch-Out!! and the beautiful remake Klonoa, which are must buys for me. And later on down the road, maybe when my wallet's not hurting so much, I'll have to check out Boom Blox Bash Party (loved the original) and New Play Control! Donkey Kong Jungle Beat (never played the original).

What about you my dear reader? Are you going to relive some nolstagic Punch-Out!! fun? Or are you saving your money for a month with more worthwhile handheld games?

Wednesday, April 1, 2009

Gaming Forecast - April 2009 *UPDATED*

The Gaming Forecast is back one again. The month of April has noticeably less games than previous months, but there's still some big releases to be found.

Gaming Forecast April 2009
  • Super Mario Galaxy 2: Yoshi's Universe (Wii, Apr. 1st)
  • Nintendo DSi (Apr. 5th)
  • Pop+ Solo (DS, Apr. 5th)
  • Rhythm Heaven (DS, Apr. 5th)
  • Samurai Shodown Anthology (Wii, Apr. 7th)
  • C.O.R.E. (DS, Apr. 14th)
  • Excitebots: Trick Racing (Wii, Apr. 20th)
  • Steal Princess (DS, Apr. 21st)
  • Puzzle Kingdoms (Wii and DS, Apr. 28th)
Note: Dates are subject to change.

By far the biggest release this week is Super Mario Galaxy 2: Yoshi's Universe. Releasing today, the sequel to 2007's biggest Wii game looks as great as the original and then some. Yoshi finally makes a return (being absent from SMG). The game looks really fantastic and even longer and better than the first. I really can't wait to pick up my copy.

*UPDATE* It seems someone was playing a cruel April Fool's joke on me (or was I the one playing it?). Sadly Super Mario Galaxy 2: Yoshi's Universe is only a figment of someone's imagination (or was it my imagination?). Though I really do hope we get a Galaxy sequel on the Wii; Galaxy was just too great to have to wait for another console.

Another huge release this April is the DSi's North American launch on the 5th. (It launches in Europe as well, only a couple of days earlier.) My game spending money has been spent in the last few months, but once I get some more I'll be sure to purchase both a DSi and a copy of Rhythm Heaven. I managed to play the demo of Rhythm Heaven on the Nintendo Channel and I found it was excellent. On the Wii side of things Excitebots looks great as well, and I'm going to look into that game as well.

While April doesn't have a large number of games like both February and March, it stands a pretty good fight with quality over quantity. What about you? Besides Super Mario Galaxy 2 (I mean, that's a must buy for a Wii owner), what are you interested in this month? Are you picking up a DSi?

Comments or questions? See any games I missed? Drop an email to kylehogg@gmail.com or leave a comment below...

Wednesday, March 25, 2009

Impressions of Iwata's GDC '09 Keynote

Iwata’s keynote at GDC today made many a Nintendo fan happy. When it was announced a while ago that Satoru Iwata, President and CEO of Nintendo, would be speaking at GDC 2009, it was interesting but not hype worthy due to this being a “Game Developers Conference” rather than something along the lines of E3 where the big announcements are expected. But then a couple of days ago, we got word of Iwata’s keynote being rather “big,” which in turn began the hype train. I too boarded this train of hyperbole, but I expected it to be derailed once the actual keynote came around. But it sure wasn’t. Iwata’s keynote didn’t disappoint, so here’s my impressions of it... Enjoy!

The Legend of Zelda: Spirit Tracks

Speaking of trains, probably the biggest game news announced was a new Legend of Zelda. This came as a complete surprise to me. For one, if any big name Nintendo franchise game was to be announced, I wouldn't have expected it to be a Zelda game. An announcement of Kirby or Pikmin 3 would’ve made more sense to me. And secondly, I would’ve expected Nintendo’s next Zelda game to be a console one, seeing as they’re last was a portable version.

Nevertheless, The Legend of Zelda: Spirit Tracks was announced. It’s a sequel to 2007's The Legend of Zelda: Phantom Hourglass, in which Link now travels around on a locomotive. Strange as it sounds, it looks very cool. The train parts look to be a lot like traveling around on you ship in Phantom Hourglass, there’s even a cannon to shoot enemies with. After seeing the trailer, I can say the game looks very awesome and like a worthy sequel to LoZ: PH, as it retains the cool bosses, inventive stylus puzzles, and beautiful cel-shaded graphics.

Wii System Menu 4.0

Another unexpected announcement was today’s Wii System Update. It’s available now so go and download it. The storage issues have finally been fixed; you can now download and play WiiWare, Virtual Console games, and Wii channels directly from an SD card. I downloaded it, tried it out, and left very satisfied. The system update adds a SD card icon to the Wii menu. Playing games directly from the SD card was very nice. There’s always going to be a brief load time before playing, but after that everything works great. The load time is super fast though. Testing it out, I found smaller games, like NES titles, to only take a second or two, while bigger WiiWare games like World of Goo, took around fifteen seconds. It’s great to finally be able to have all my WiiWare and VC games accessible.

Final Fantasy news

There was a surprisingly large amount of Final Fantasy news from the keynote as well. A sequel to the WiiWare launch titled, Final Fantasy Crystal Chronicles: My Life as a King was announced, titled My Life as a Dark Lord. I never played the original My Life as a King, but I heard it was great. I may have to check it out sooner or later. (Plus, now I don’t have to worry about deleting and redownloading WiiWare/VC games! Thanks Nintendo!)

Final Fantasy IV: The After Years was also confirmed to be due out sometime this year. The After Years is a sequel to Final Fantasy IV, but what if you haven’t played Final Fantasy IV? Well, Square Enix has you covered. From the keynote we also learn we’ll be getting six Final Fantasy games over VC. The only two we know about are the original Final Fantasy and Final Fantasy IV. Overall, some great news for Final Fantasy and RPG fans alike.

DSiWare/Virtual Console announcements

Both Moving Memo Pad and the WarioWare DSi game were reconfirmed for North America. Moving Memo Pad is going to have YouTube-like uploading server, and WarioWare is to be titled WarioWare Snapped! Both games look great, and I can’t wait for them to come stateside.

On the Virtual Console side of things, there was a big announcement too. Virtual Console Arcade will now be available, offering games from the arcades like Mappy, Space Harrier, Ishtar, Space Invaders and more. Much like the Wii System Menu 4.0, Virtual Console Arcade games are available to download today. So if you’re a fan of any classic arcade games, be sure to check out the Wii Shop Channel.

That just about rounds it up. The keynote, the Wii Menu 4.0 and the next Zelda game in particular, left me very happy.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Tuesday, March 3, 2009

N+ (DS) review

N+ (DS)
Also for: PSP, Xbox 360 via XBLA
Developer: SilverBirch Studios
Publisher: Atari
Date Released: August 26, 2008 (USA)
ESRB Rating: E (Everyone)

N started as a flash game many years ago that soon gained a cult following. It was a great platformer that used a bare, minimalist visual style and a deep physics engine to its advantage. A console version, available for download as an Xbox Live Arcade game, was released early 2008 titled N+ and was positively received by reviewers and critics alike. Later into the year, portable versions of N+ were released. Now, I've put many hours into the hundreds of levels and beaten the game entirely. Does the DS version live up the the great legacy of N, or does it fall short to its untimely death?

The premise of N+ is simple. You are a ninja. You must get to the door at the end of each level by running, jumping, and dodging enemies and obstacles. You must not die or have time run out. Collect gold along the way to boost your time limit. It's that simple. And it's exactly this that made both N and N+ for the Xbox so appealing. Like many games, it's simple but very addictive. The game definitely hearken back to the simple sidescrolling platforms of days past. Not having a unnecessary story that stretches out for long parts of the game or tons of gimmicks to make it "fresh" really work to N+'s advantage.

N+'s main single-player mode is split into a number of episodes, each containing five levels. The total number of episodes is around 45, which results in more than 200 levels on the cartridge. Each level has one overall goal, get to the door at the end. It's what happens between that makes each vary from the last. Some rooms are filled with enemies to dodge. Others are completely void of bad guys that really test your reflexes with tough, bomb-dodging platforming. While others consist of hitting certain switches that open doors to other switches that add an almost puzzle aspects to some portions of the game. In the hundreds of levels, variety is present and very much welcome.

Other than the basic single-player modes, there's multiplayer, both cooperative and competitive, and level creation options. It's the level creator that is really interesting. It may not be of LittleBigPlanet caliber, but I still had some great fun making great levels, (including a slightly challenging "World 1-1" stage). All the options are there, and it's entirely possible to make every level already in the game. With those kinds of tools, you can make some truly great levels. And while it may have all the tools and options to make any kind of level you want, it's entirely accessible and I grasped the concept a mere five minutes after starting up the mode. Though it would've been nice to have some sort of level editor tutorial mode. Even better there's a great online sharing community to share and download custom made stages.

The game will last you a reasonable time. There are hundreds of levels to tackle and other modes like the level creator and multiplayer. Plus some of the later levels are astonishingly difficult that'll have you playing a single stage over and over for even a half an hour at a time. You'll get a lot of bang for your buck with N+ as it's definitely not a short-lived game.

N+'s gameplay is still very much like the beloved N. The ninja controls precisely, making quick, reflex-heavy platforming possible. The great physics engine is intact as well. Though if you have played the original N, you'll notice your ninja controls a bit heavier and your jumps don't have the distance they used to (though they are still pretty big). It's still a blast to play N+ as the platforming is really good. It's precise, quick, and responsive.

The whole catch in N+ is there's no lives, no health meter, and you have infinite retries on levels. It may seem easy with all these restrictions gone, but really it's anything but. One hit from anything, an enemy, bombs, or falling too far will result in your death. It's this that makes the game so difficult. Some of the later levels are almost brutal in just how much they test your reflexes. But the rewarding feeling that comes from completion of these punishing stages is second to none.

In N, you had a full view of the entire room. You saw every obstacle, every enemy, and could plan a safe route to the doorway at the end. What the DS does is even better in my opinion. The top screen shows a view of the entire room, much like the original just fitted onto a small screen. While the bottom screen shows a zoomed in version of your ninja. This results in some skillful use of both. Using the up close screen to make your jumps precise and dodge enemies by mere pixel-distances, all the while using the top screen as guide in progressing the level as a whole. It's a great take on N that really couldn't be done on anything but the DS.

N+'s presentation is much like the original: basic. Menus are bland and the graphics use a very minimal approach. Though it may be simple and not pushing the hardware, it's still very nice to look at. You also have the options of switching between the new updated graphics with more detailed sprites and animations (appropriately titled Plus Mode) and the old, primitive graphics of the original N (deemed Pure Mode). While the graphics may be simple but bearable, the music is horrid. There are some flat-out bad tunes in there. I'd recommend just turning off the music, which is thankfully an option since the sound effects are great. The effects of beeping robots and the clinking of obtaining gold are very pleasant on the ears.

Overall Thoughts

N+ is the perfect portable game. You can pick it up and play it for five minutes alone, beating one episode, and then put it down. Or you can play hours on end trying to beat every last stage. It may not be anything particularly new, but it succeeds with some great platforming fun. Bare presentation complaints aside, N+ is a great DS game and a fantastic platformer.

8/10

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Sunday, March 1, 2009

Gaming Forcast - March 2009

Another month, another Gaming Forecast article. The month of March once again is home to many releases of both Wii and DS games.

Gaming Forecast March 2009
  • Major League Baseball 2K9 (Wii, Mar. 3rd)
  • Sonic & The Black Knight (Wii, Mar. 3rd)
  • We Ski and Snowboard (Wii, Mar. 3rd)
  • Major League Baseball 2K9 Fantasy All-Stars (DS, Mar. 3rd)
  • Peggle: Dual Shot (DS, Mar. 3rd)
  • New Play Control! Mario Power Tennis (Wii, Mar. 9th)
  • New Play Control! Pikmin (Wii, Mar. 9th)
  • MadWorld (Wii, Mar. 10th)
  • MySims Party (Wii and DS, Mar. 10th)
  • Avalon Code (DS, Mar. 10th)
  • Marble Saga: Kororinpa (Wii, Mar. 17th)
  • Pro Evolution Soccer 2009 (Wii, Mar. 17th)
  • Rune Factory: Frontier (Wii, Mar. 17th)
  • Grand Theft Auto: Chinatown Wars (DS, Mar. 17th)
  • Henry Hatsworth in the Puzzling Adventure (DS, Mar. 17th)
  • Suikoden Tierkreis (DS, Mar. 17th)
  • TrackMania DS (DS, Mar. 17th)
  • Valkyrie Profile: Covenant of the Plume (DS, Mar. 17th)
  • Pokemon Platinum (DS, Mar. 22nd)
  • Final Fantasy Crystal Chronicles: Echoes of Time (Wii and DS, Mar. 24th)
  • Guitar Hero: Metallica (Wii, Mar. 29th)
Whew... That was a lot of games. They may not all turn out extraordinary, but I'm certain there's quality to be found in my listed releases.

The biggest one this month for me is MadWorld. I am very stoked it and cannot wait to get my hands on a copy of this brutal, over the top game. Another Wii game that interests me is the New Play Control! version of Pikmin. I never got to play the original, but have heard great things about it, so I'll definitely be laying down some money for that. As far as other Wii games go, I won't be buying any other. Though both Sonic's latest game and Marble Saga: Kororinpa look interesting, but I doubt I'll pick them up seeing as my wallet's hurting as it is.

As I said last month, I don't own a DS, but if I did I'd have to spend even more of my money. This being because Peggle, GTA: Chinatown Wars, and Henry Hatsworth all look very good.

March was another great month for both Nintendo platforms with many quality releases. What will you be picking up? Or is there nothing that interests you?

Comments or questions? See any games I missed? Drop an email to kylehogg@gmail.com or leave a comment below...

Friday, February 27, 2009

Nintendo's latest press release

Being the sneaky ninjas they are, Nintendo did a press release early yesterday morning. There were several new game announcements and some clarification of dates. The standout items (in my mind at least) are announcements of Excitebots: Trick Racing and a WiiWare game titled Night Game, and a release date for Punch-Out!!

First up is Excitebots. This one's really interesting. And since very little was announced other than the title and a small tidbit following that, it becomes even more intriguing. Does the "bot" part have something to do with modifying and customizing vehicles, or is it more of a Transformers vehicle/robot hybrid. I don't know if it's been confirmed, but I'm guessing this is the top secret game that was rumored to be worked on by the developers of ExciteTruck for the Wii. Since this is one of those games that Nintendo announces a few months before it's release date (which is April 20th to be exact), I'm sure we'll be getting a lot more info in the coming weeks.

Down the press release were some WiiWare games. The first two I recognize and am excited for: Eduardo the Samurai Toaster and BIT.TRIP BEAT. But then I scroll down a bit more and read, "Night Game, developed and published by Nicalis: Exclusively for WiiWare..." and I think, "What the"? Reading on I become more and more interested. From how it's been described in the PR, Night Game is a really unique game with it's physics and combination of action and puzzling. The premise is guiding glowing spheres through various locales. From the description of how it is a really unique and pushes the boundaries of design, I'm feeling another game perfect for WiiWare. With it's unique, experimental take on games, I can see this being something like World of Goo or even LostWinds to a lesser extent.

While those were the two big announcements, there were also several release dates confirmed. The biggest being Punch-Out!! for the Wii, which'll be shipping out to retailers on May 18th. This is good to hear, and I'll definitely be checking this one out. Another new release date we got was for New Play Control Donkey Kong Jungle Beat (or NPCDKJB for short). It's already seen a release in Japan, and us in North America will finally be getting it on May 4th, which is a little less than two months after the NA releases of NPC Pikmin and NPC Mario Tennis. Another of the big announcements was Starfy finally seeing a release stateside, which is a pretty big deal for a lot of Nintendo fans. The release date on that one is the 8th of June.

There wasn't much else except games we already knew about and release dates that have already been announced. Though it does seem the list was incomplete. Some may have wondered where Wii Sports Resort was, as there were many games with June release dates, but no mention of the Wii Sports sequel. But I think this may just be due to this not being a complete list, I mean, there's not even mention of Sonic and the Black Knight, nor MadWorld. Whatever the case may be, Nintendo's latest PR brought some big news for Nintendo fans. And I'm especially excited to see what Excitebot and Night Game turn out to be.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Thursday, February 12, 2009

Several quick game impressions

Wow. Haven't posted for eleven days. It's been a combination of being sick and not having the enthusiasm that has kept me from posting in the last week and a half. I'll try to post a bit more frequent (that shouldn't be too hard). And seeing as there's been a few new games coming up that I'm interested in, I may also have some reviews sooner or later. -Kyle

I've been playing a number of games (most of them not incredibly recent) and I've decided to compile my two cents of each game into a single post. Enjoy!

Animal Crossing: City Folk (Wii)
Boy am I loving City Folk. Many gamers complain it's more of the same, which may be true, but I on the other hand have never played an Animal Crossing before this one and am addicted. I boot it up (just about) every day and play for an hour or so. I'm loving it.

Sonic and the Secret Rings (Wii)
I never got around to playing this launch title. I heard it was average at best and steered clear of it. But borrowing it from someone has given me the chance to explore what is an entertaining 3D Sonic game despite it's flaws. When you get going at top speed you'll really see the game shine. There's a lot of clunky mechanics that hold this one back from greatness, but it's still an entertaining ride.

LIT (WiiWare)
I bought this two days ago. It's a fun little WiiWare title. It's not without its flaws, specifically polish. Nevertheless it's a unique and entertaining environment based puzzle game that involves making paths of light by turning on lamps and breaking windows.

N+ (DS)
N+ may seem like a simple platformer, and what it really is a simple platformer that's a load of fun. The basic platforming mechanics of running, jumping, and getting to the goal are present and a lots of fun. I'm so close to beating this one, though the last episodes are increasingly difficult and pretty brutal.

Upcoming purchases
I'm definitely getting House of the Dead: Overkill, MadWorld, and New Play Control Pikmin soon, as I'm very stoked for those. I'm also going to get Deadly Creatures sometime, but not right now as I'll have my money spent for a little while. I also haven't decided on Tenchu yet, it looks to be a fun game but I just don't have the money and play time for it. I'll probably hold out until the summer where I can catch up on my backlog of games.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Sunday, February 1, 2009

Gaming Forecast - Febrary 2009

Welcome to an all new, monthly feature on World 1-1: the Gaming Forecast. Here I'll post about the Wii and DS games in the coming month that you should possibly be looking out for. No shovelware here though, I'll just be posting games that are at least halfway decent. So with out further ado, enjoy this February edition. -Kyle

Wii has quite a few games out this month, especially compared to January. As for the Nintendo DS, there's plenty of games to look out for there as well.

Gaming Forecast February 2009
  • Rygar: The Battle of Argus (Wii, Feb. 3rd)
  • Tenchu: Shadow Assassins (Wii, Feb. 3rd)
  • Deadly Creatures (Wii, Feb. 9th)
  • The House of the Dead: Overkill (Wii, Feb. 10th)
  • OneChanbara: Bikini Zombie Slayers (Wii, Feb. 10th)
  • Legacy of Ys: Books I & II (DS, Feb. 10th)
  • Retro Game Challenge (DS, Feb. 10th)
  • Fire Emblem: Shadow Dragon (DS, Feb. 16th)
  • Dragon Quest V: Hand of the Heavenly Bride (DS, Feb. 17th)
  • Dead Rising: Chop Til You Drop (Wii, Feb. 24th)
  • Blue Dragon Plus (DS, Feb. 24th)
  • C.O.R.E. (DS, Feb. 24th)
  • Puzzle Quest: Galactrix (DS, Feb. 24th)
The only one I'm definitely getting is House of the Dead. Though Deadly Creatures and Tenchu are very tempting, and I may have to give in and buy them. Since I don't own a DS (that'll change once April comes around and the DSi's launched), I can't say I'm buying any of those. But if I did own Nintendo's little portable, I'd definitely be all over Retro Game Challenge and Puzzle Quest: Galactrix. And even possibly Fire Emblem.

February looks to be a pretty good month for both Nintendo systems. And I'm sure you'll find something to play in those thirteen games I listed.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Friday, January 2, 2009

Current Obsessions - Aught-Nine Edition

Episode 5: Aught-Nine Edition

I changed the name of my "What I'm Playing" articles (previously "Games I've Been Playing Lately") to a new (and hopefully final) name: "Current Obsessions." I've named it so because I'll also list a few non-gaming things I've been obsessed near the end. So, without further ado, my first "Current Obsessions" of the new year.

Gaming

Animal Crossing: City Folk
Platform: Wii
This one might be on this list for a while. I'm addicted. While many critics say it's not unique enough and feels like too much of the same, I'm loving it, since I never played either of the previous versions. I live in Cooltown as little Animal Crossing Kyle. Lately I've been two things above all: fishing and searching for fossils. I really enjoy filling the in-game museum with all sorts of collectibles. I also enjoy building the occasional snowman and just talking to the animals throughout the town. I can totally see where people are coming from when they talk about their addiction to the original Animal Crossing and Wild World, I'm in love with City Folk and will probably be playing it for months if not years to come.

Lego Star Wars: The Complete Saga
Platform: Wii
As part of my plan to complete all my unfinished Wii games, Lego Star Wars was the first on the list. I'm really close to finishing, as I'm in Episode VI and have three stages left. I really enjoyed the game, despite some of the flaws like iffy platforming. I especially loved all the Star Wars characters and scenes "Legofied." I'm thinking about getting Lego Indiana Jones and Lego Batman, since I enjoyed this one as much as I did.

N+
Platform: Nintendo DS
N+ is a surprisingly entertaining Nintendo DS game. I really enjoyed the flash game, but I doubted how it'd play on the DS's tinier screens. But the move from PC to DS was a very successful one. The top screens shows the entire level, while the bottom screen displays a more zoomed in view so that you can make more precise jumps and landings. N+ is platforming at it's best and simplest. The goal of each level is to unlock the door, so to do this you'll run, jump, and dodge enemies and obstacles. It's awesome. Despite not being like LittleBigPlanet in depth or scale, the level editor has also been very fun, and I've made a number of awesome levels with it.

Non-gaming

As of late I've been watching a bunch of DVD's; mostly the ones my family and I received for Christmas. In the last few nights, I've watched Iron Man and Wall-E, both excellent. And tonight I think I'm going to watch The Dark Knight (one of my favorite films of all time).

I haven't been doing much else than videogames and movies in my spare time. What about you guys? What things, gaming and non-gaming, have you been obsessed with lately?

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Thursday, January 1, 2009

What Nintendo should do in 2009

Happy New Year everyone! It's 2009! Whoo! Time for a fresh start into the new year. As I've stated before, Nintendo made some strange decisions in 2008. I hope in '09 that's not the case, and they decide to do some things a little better. So below I've listed things I think Nintendo should do this year.

Release an equal ratio of casual/core games
I have no problem with Nintendo's Blue Ocean Strategy that includes games like Endless Ocean and Wii Fit. But as long as they release an equal amount of "hardcore" titles. In 2008, this wasn't the case, with Super Smash Bros. Brawl and Wario Land: Shake It! the only core titles (and maybe Mario Kart Wii, but it was a dumbed down version gameplay-wise). But in '09 I'm thinking they'll keep the ratio about equal, since we already know of core titles like Punch-Out!!, Sin & Punishment 2, and the inevitable Pikmin 3.

Put some first-party love onto WiiWare
In 2008 we got quite a few great WiiWare games. But we got very few Nintendo published ones. We saw the small yet awesome Art Style titles, Dr. Mario, and Pokemon Ranch. I hope Nintendo puts a lot more games onto WiiWare this year, especially visits to old franchises such as Excite Bike, Kid Icarus, and Ice Climbers that'd be perfect at $10 as downloads. And why the hell haven't we gotten a 2D Mario platformer for WiiWare yet? It'd be the perfect fit, it'd sell truckloads (metaphorically), and it'd please quite a few hungry Nintendo fans. Make it happen Nintendo.

Up the quality of the Virtual Console
This one I really don't get. We got a several quality games on the Virtual Console last year, such as the long awaited Super Mario RPG, Mega Man, Mega Man 2, Mega Man 3, and Secret of Mana. But the crap far outnumbered the quality this year. Which is something I don't get. Why release games that nobody likes if you want to make money? This doesn't make sense to me. I hope Nintendo starts releasing the good games, because I know there still are a lot of unreleased ones. Maybe Super Smash Bros, Earthbound, and Majora's Mask to start?

Put on at least a decent E3 show
This one I'm pretty sure of. 2008's Nintendo E3 event was by far one of the worst. So I'm willing to bet they'll have learned from their mistakes and will put on at least a decent showing this year. Hopefully with some more hardcore showing of games. Perhaps Pikmin 3 and some other first party title.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Monday, December 8, 2008

Scribblenauts

Scribblenauts is a game recently announced on IGN developed by the guys at 5th Cell, who are responsible for the innovative Drawn to Life and Lock's Quest. IGN got the first videos and an exclusive interview with one of the developers (found here). The game looks really awesome. So today, I decided I'd write up my two cents on the game.

First of all, let me explain the overall concept. You're Maxwell and the goal of each level is to get to the Starite (think of it like the Stars in the 3D Super Marios). Instead of platforming, shooting, or brawling your way to the finish of each level, it's up to your imagination to get each Starite. The innovation in the game is that anything you write appears.

In the first trailer (found at the previous link) it shows the Starite up on a tree. Then it shows all the different ways to get it down. First, the player writes ladder, and a ladder appears. The ladder's placed against the tree and Maxwell climbs it and gets the Starite. Then it shows Maxwell creating a football and throwing it to knock down the Starite. And finally it shows the player write "beaver" and a beaver appears and then sets off to cut down the tree, once again completing the objective.

The concept has a huge amount of potential. The developers specifically said that they're working to make any noun you can think of (inappropriate nouns excluded of course) available in the game. Things even interact with each other like they would in real life. Wood will burn, animals will eat other animals, etc.

Scribblenauts is supposed to have hundred's of levels. And even if you beat the game, think of how much replay value there is! Just going back and trying to solve each puzzle in a different way than before presents a challenge. Plus the game sounds like an awesome sandbox game. Just boot it up and get to experimenting anything you want. In the interview with IGN, Jeremiah Slaczka (one of the game designers) said that pretty much anything will go. He said if you wrote the word "tsunami", a huge tidal wave would actually sweep across the screen, probably killing your character. So think what would happen when writing other natural disaster like hurricanes or tornadoes. Or see how different animals interact with each other. The lasting power in this one seems incredibly strong.

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Friday, November 21, 2008

What I'm Playing - Pre-Thanksgiving Edition

Episode 4: Pre-Thanksgiving Edition

Another month, another article about what I'm playing. I've changed the name of the articles from "Games I've Been Playing Lately" to "What I'm Playing". Though if anyone can think of a catchier name, give me a holler (via comment section or email).

Once again it's seems I'm struck with the four games that have been consuming my time (a curse or more likely a blessing?) This month, it's a lot more varied than last edition. This time around I've been playing a NES game, SNES game, Wii game, and Nintendo DS game.

Okami

System: Wii
If there was one game to show the world why games are art, it'd be Okami. The Japanese art style is so very and beautiful. And the epic, Zelda style adventure that comes with it is just as stellar. As of writing, I'm not very far, but far enough to tell it's a damn good game.

The Legend of Zelda: Phantom Hourglass

System: Nintendo DS
This was my second time starting a save on Phantom Hourglass. I made it roughly halfway through it the first time, then my brother let a friend borrow it, who erased my save (since there's only two save slots, which kinda sucks). I started a new game a week or so ago and have been playing the hell out of it whenever I have free time. I love both the art style and unique controls, though it is a bit easier than most Zelda games. Once I'm finished writing this, I'm going to plop down on either my bed or couch and finish the game. I'm on the last run of the Temple of the Ocean King and about to face Bellum!

EDIT: OK, that was a bit disappointing (the fight with Bellum). I'm currently on stage two of the three levels of the fight. I'm on the one where you face off against him on the ship, which is hard, but so far the fight hasn't been all that epic...

EDIT 2: Finished the game... w00t! The final, final boss fight is pretty fun, but not nearly as awesome as some of the various temple boss fights, at least in my opinion. It was an awesome game and had a good ending.

Super Metroid

System: SNES (via Virtual Console via Wii)
I've had a surplus of Virtual Console games that I download, play for a little while, and then move on. I've decided to go back and beat all of my VC games. The first I picked was Super Metroid. There's a definite reason this is considered one of the greatest of all time: it's good. I've never fully completed it, but I pretty far into the game.

Super Mario Bros. 3

System: NES (via Virtual Console via Wii)
Another of my VC games I'm playing. This, alongside Galaxy, are my favorite of the Super Mario series (of which I love every single one). I'm currently on World 3 of the game, so I've still got a ways to go.

There you have it, the four games I've been playing lately.

Maybe you've noticed the rapid stream of editorials and articles I've been posting; this is because I'm going to be gone from Saturday, the 22nd, until the next Saturday, the 29th. I'll be visiting grandparents across the country for Thanksgiving. If I can get on a computer somehow there, I'll post something, but if not, have a great Turkey Day! -Kyle

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Thursday, October 9, 2008

Top 9 - Features of the DSi


Why Top 9? Because I feel Top 5, Top 10, and even Top 100 lists are way to overused. What better way to break that trend than to compile a list of 9 things? Today's topic is the DSi. The DSi was recently announced at Nintendo's Fall Media Summit. And the internet is abuzz with facts and pictures of Nintendo's newest handheld. Though not a whole new handheld, it adds so much more than you'd expect from your typical redesign. Today, I've made a list of the top nine most prominent features of the new DS redesign, the DSi.

9. Miis
Though it may be minor, the fact that you'll now be able to have your Nintendo avatars on your DS is pretty cool. The first game/application that will utilize this is the Lifestyle Rhythm Calculator software in Japan, I don't know if that's coming here yet.

8. New games
New games are a given of course. But not only new games but new innovation in games. Think of what the camera can do in a game (discussed later). Even without new features, there were a few launch titles announced for the DSi. The biggest being Mario & Luigi RPG 3.

7. Onboard memory
The flash memory is probably going to be used mostly for the DSWare games (again discussed later), but it might also be utilized in some games, you never know.

6. Better speakers
...Mean better sound quality. 'Nuff said.

5. SD card slot
Probably will be used for saving data once the onboard memory is full. Also to send photos over to computer and Wii (wait a camera? what? ...discussed later).

4. Bigger screens
The DSi will have 3.25 inch screens versus the DS's 3 inch screens. It's supposed to have a little bit better resolution too.

3. The web browser
The original internet browser you could buy for the DS. I've never used it before and heard it kind of sucked. Plus it was discontinued in the U.S. But the new DSi has a built in web browser that uses the same internet browser, Opera, as the Wii's one. The Wii's Internet Channel works pretty good in my opinion (could use some tabs) so hopefully this will turn out good too.

2. DSWare/Apps store
Similar to WiiWare, DSWare will allow smaller games and more indie titles to reach the audiences. The prices range from free, 200, 400, and 800 points. A lot of the apps could be like the iPhone's (MySpace, weather, etc.), but I also hope Nintendo releases Game Boy, Game Boy Color, and GBA games for downloads, especially seeing that there's no GBA slot.

1. Build-in camera
The single biggest change of the DSi is the camera. Some sites claim its a 3 megapixel, while most others say it's a 0.3 megapixel. If it's the latter then that's not that high of quality. Even so, the possibilities the DSi opens up with a camera are pretty big. You'll be able to directly send the photos you snap over to your Wii's Photo Channel. There's also a built in editor on the DSi similar to the Wii's (in the Photo Channel).

All in all, the DSi brought quite a few changes. Though some may complain about the lack of GBA backward compatibility, the newer innovations, particularly the camera, DSWare, and the bigger screen and speakers, make it worth it.

Saturday, September 6, 2008

Club Nintendo interview with Reggie and Miyamoto (summary)

A Latin America Nintendo magazine, Club Nintendo, recently had an interview with Reggie Fils-Aimé and Shigeru Miyamoto. Two GoNintendo readers, Demian Chrisanti and worrybomb, translated the most important parts, which I have posted below.
  • Miyamota confirms they're working on Zelda and Pikmin but says nothing about Wii Motion Plus.
  • The Zelda team is working on a special version for the Wii as opposed to Twilight Princess since it started out on the Gamecube.
  • Shigeru says that the Wii Remote will fit very well with a title like Pikmin.
  • When asked about a new Zelda DS title, Shigeru said nothing since Eiji Aonuma is a very busy man (he last oversaw Link’s Crossbow Training).
  • Club Nintendo says that Wario Land: Shake It! plays just like the past versions. When asked if Mario and Metroid will follow suit one day, Shigeru says he can’t say anything now but that Nintendo always makes top notch products and that they will have to see them (Nintendo) in the future to know more.
  • Miyamota says there won't be a lot more (first-party) peripherals, they have enough already.
  • When asked about hard drive solution, Miyamota says to expect an announcement in the future since they're working on possible technologies. Reggie says they’re not making a “hard drive” but will come up with a better solution.
  • Reggie says Animal Crossing is not casual and that they’re gonna have GTA on the DS for the hardcore gamers.
  • When asked if Animal Crossing will be the new beginning point on how you play a game online on the Wii, Reggie says Mario Kart functions very well through the Wi-Fi connection with no problems and that Animal Crossing will be a fantastic experience on Wi-Fi with the Wii Speak being a great addition.
  • When asked about Microsoft's avatars, Reggie says "imitating is a way of flattering, so we're very flattered."
  • When asked about DS redesign, Reggie says a console redesign will happen when the sales go down, not up.
Quite a bit of information in there. Hopefully the hard drive solution is the holographic storage solution that Nintendo looked into a little while ago. Or more likely it's just SD Card or USB support.

Monday, August 25, 2008

Games I've Been Playing Lately - Episode 2

To kick off my new schedule of posting will be an article much like you saw back on July 4th. As of late, four games have been controlling my playtime. I just got started playing three of them in the last few days, so think of this as my first impressions of those.

Order Up!

System: Wii
Recently I purchased Order Up! and am surprised at actually how fun it is. So far I've only unlocked the first restaurant, the Gravy Chug, and American restaurant with hamburgers, grilled cheese sandwiches, and macaroni and cheese. Almost all the motion controls work well. I've only had gripes with one, which was peeling lettuce. But other than that the game has me hooked. I haven't played too much, but I can already tell I'll be putting in many hours into this one.

Expect a review up sometime in the coming weeks.

Elite Beat Agents

System: Nintendo DS
My second game that I just started playing. Elite Beat Agents is one of the uniquest experiences I ever had on the DS. To add to that, it's also one of the funniest and overall greatest times I've had on the DS. The developers really nailed the concept on this one. I espeicially love the stories of each song. If you haven't, you really need to check out this game.

As with Order Up!, I'll probably review this game sometime soon.

Zack & Wiki: Quest for Barbaros' Treasure

System: Wii
I finally picked up Zack & Wiki again, and damn it's still fun. I'm in the later puzzles and it's super challenging. I stuck on one particularly hard level in the haunted house stages. The game really is one of my favorites on the Wii, even if I don't particulary like the art styel.

Mega Man

System: NES (via Virtual Console via Wii)
The original Mega Man was recently released on the Virtual Console a week ago. Capcom decided to put out Mega Man, and later Mega Man 2, to lead up to the release of their 8-bit Mega Man 9. It's still fun as heck and really old-school challenging. I like it and am definitely going to get Mega Man 2 and 9 when they come out on the VC.

And that wraps up my four favorite games of the moment. Like my picks? What games have you been obsessed with lately? Tell me in the comments...

Monday, August 4, 2008

7 Things To Do On Your Wii

I've heard a lot of complaints of people saying they've got nothing to do on their Wii. An IGN blogger even went so far and sold their's on eBay. (With such great games coming up, what a mistake.) So I'm here to list, plain and simple, 7 things to do on the Wii. Hopefully someone will find at least one more thing to do...

7. Make a Mii.

You see that Mii Channel? Click on it, seriously. You'll wastes away some good time making little avatars of yourself, family, friends, celebrities and movie/tv characters. It'll get old, but it does possess it's charm. Plus you can use your Miis in certain games, which is cool.

6. Surf the web. Using the downloadable Internet Channel to surf the web. I mean why would you want to your computer? Almost all sites will work on your Wii and YouTube videos work, which is nice. They're also a lot of flash games built to use the Wii's Internet Channel.

5. Watch trailer, video interviews, and other Nintendo product videos at the Nintendo Channel. Most of them are just trailers and game information, but there have been some rather good ones, like the Guitar Hero: On Tour developer's interview.

4. Download DS demos.

This too is available at the Nintendo Channel. They've offered some pretty good titles, but not a whole lot of gems. Contra 4, Crosswords DS, Ninja Gaiden, and Trauma Center have been some of the good ones.

3. Download and play classic games. NES, Super NES, N64, Neo-Geo, Genesis... yep they're all on on the Wii Shop Channel and ready for you to download. While there's still a lot they could put on their to please Nintendo fans (i.e. Earthbound, Mother, Super Mario RPG.), there's a lot of good, retro games on there currently. Almost every Mario platformer is there, from Super Mario Bros. 3 to Super Mario 64, which is a good place to start in downloading Virtual Console games.

2. Download and play WiiWare games via the Wii Shop Channel. A neat little service that actually has quite a few good games. Quite a bit of shovelware too, but some good titles nonetheless. Some great ones include Dr. Mario, Toki Tori, and LostWinds.

1. Play Wii games for crying out loud!

This is why it puzzles me when people complain about the Wii. There are so many great titles, both first- and third-party. I mean, come on, we've already got Zelda, Super Mario, Smash, Mario Kart, and Paper Mario in less than two years since the Wii's launch. There's also a lot of quality in third-party titles such as Boom Blox, Guitar Hero III, No More Heroes, and Zack & Wiki.

So there you have it. I really see no reason to complain about lack of things to do on the Wii; there's plenty!

Friday, July 25, 2008

The Good and Bad of E3 2008 - Nintendo and Microsoft

My last E3 article... Nintendo and Microsoft only because those were the Media Briefings I watched, maybe I'll watch Sony's sometime and post something, but it's unlikely.


The Good
  • Animal Crossing: City Fold announcement and footage/creator interview (looks very cool).
  • WiiSpeak peripheral announcement (aka the Wii's voice chat).
  • Guitar Hero: On Tour sequel will feature "trading songs" feature (allowing Guitar Hero: On Tour and Guitar Hero: On Tour Decades to trade songs).
  • Wii Sports Resort announcement (looks really entertaining).
  • Wii MotionPlus demoed (allowing 1:1 motions of the Wii).
The Bad
  • Cammy Dunaway (god she's annoying).
  • Shawn White demoing Shawn White Snowboarding (looks mediocre, and the Flying Tomato's pretty annoying too).
  • Wii Music (um...).
The Unexpected
  • Grand Theft Auto: Chinatown Wars announcement (for the DS).
  • No news of "core" games. Pikmin? Mario? Zelda? Punch-Out!!? Nintendo franchises (Other than Animal Crossing)? o_O
The Good
  • Fallout 3 demoed (looks very cool).
  • Resident Evil 5 demoed and co-op announced (co-op looks very sweet).
  • Fable 2 demoed (looks interesting, especially the co-op).
  • Gears of War 2 demoed (looks very, very bad ass).
  • Geometry Wars 2, Galaga Legions, and Portal Still Alive annouced for XBLA.
  • Netflix for Live users!
The Bad
  • Microsoft Miis, er, I mean Avatars.
  • The new Dashboard (looks quite a bit like Apple's Cover Flow).
  • "Casual" games: You're In the Movies, Lips, and Uno Rush.
The Unexpected
  • Final Fantasy XIII for the 360 announcement (no longer a PS3 exclusive).
  • No showing of Microsoft's rumored motion controls or remote (thank god!).


The Good, the Bad, and the Unexpected
  • May be coming soon (don't count on it)...

Wednesday, July 23, 2008

Guitar Hero: On Tour (DS) review


Developer: Vicarious Visions
Publisher: RedOctane, Activision
Date Released: June 22, 2008 (USA)
MSRP: $49.99
Players: 1-2
Genre: Music
ESRB Rating: E10+ (Everyone 10+)

Guitar Hero on the DS... Not the system you'd really imagine the popular series to jump to, but guess what? It happened, and it works!

While there's been a lot of changes to the game to make it work on the DS, it still feels like a Guitar Hero at heart. Which is the most important thing.

The most noticeable change is the lack of a guitar peripheral. Instead you get a Guitar Grip, a neat little device that plugs into the GBA slot of your DS (as pictured below...). You'll notice that instead of the five button layout of the console versions, Guitar Hero: On Tour eliminates the fifth, orange button. A good choice in my opinion, as the game would feel clunkier if you had to slide your hand up and down. And if you're worrying about the difficulty due to the lack of a button, don't; the game really challenges you in the Hard and Expert difficulties (especially those last couple of tiers).


As for the peripheral, it works pretty well. The buttons all feel nice, which is good. I do have some gripes with it though. But it does feel a little loose in the GBA slot. Everytime I'd slide my hand in, it get disconnected. So here's tip: put your hand in the Grip before you turn your DS on. It'll save you a lot of connectivity problems. Another thing I should mention is after long periods of play, you'll most definitely get hand cramps. I don't really see how they could've prevented this with the Guitar Grip, but just remember to take breaks and stretch out your hand every once in a while. Overall the Grip feels pretty good and works pretty well. If only they'd made it a little more secure in the GBA slot.

Now you may be wondering how it all plays. You hold the DS like a book (à la Brain Age, Ninja Gaiden Dragon Sword, etc.) On the left screen are the scrolling gems above your selected character playing at selected stage. On the right (touch) screen shows your score, how much Star Power you have, how well the crowd likes you, and the strings of the guitar. Instead of a plastic strum bar like the console versions, the game comes with a stylus pick. So when you're pressing the corresponding color button, you strum across the touch screen with your pick to play the note. It works surprisingly well. Plus you can strum anywhere on the screen in any direction to play a note. The Whammy Bar is used by moving the pick back and forth across the screen without picking it up.

In the console version of Guitar Hero, you activate Star Power by tipping the guitar controller vertically and your multiplier would double. This is another area where Vicarious Visions has succeed in bring Guitar Hero to the DS. To activate it all you need to do is blow or shout some word into the DS's built in microphone (I found "Wha-hoo!" to work well). If you're playing in a loud room or in a vehicle, you may find that it activates itself on its own. This annoyed me a bit, but I couldn't see what they could've done to decrease it, as if you play in a quiet atmosphere, you may find yourself rather loud. But if you want to keep quiet, you can also activate it by pressing one of the DS's face buttons, which is nice.


The song selection is an interesting one. It focuses more on mainstream and recent rock, as is evident in songs like blink-182's "All the Small Things" and "What I Want" from Daughtry (which interestingly features Slash). While some classic rock songs appear, most of them have been seen on previous Guitar Hero (such as "Hit Me with Your Best Shot", "Black Magic Woman", and "Rock and Roll All Nite"). While I enjoyed the songs, I didn't so as much as previous games. But hey that's me. The song list will appeal to different people, and some people may not even buy the game because of the list. All in all, there's 26 songs in the game (only one of those is unlockable). It may seem small compared to other Guitar Hero's, but it's on the DS, so it's pretty incredible that they could fit that many on the little DS cartridge.

Guitar Hero: On Tour also improved some areas of gameplay that definitely need to be brought over into the next versions (console and handheld). The first of these is the pause game scenario. In Guitar Hero III if you'd pause the game and then resume, more often than not you'd miss the next couple notes, as it starts off right where you paused. In On Tour, it rewinds the song a bit but doesn't have any notes for the first five seconds so you can catch back up with the song. An excellent gameplay aspect in my opinion, and something they definitely need to used in the console versions.

The second area in which I feel they improve on 100% is the boss battles. I hated the Boss Battle and Battle modes of Guitar Hero III. They were horrible in my opinion. Well Guitar Hero: On Tour returns to them but improves on every gripe I had with GH3's. First off, in Legends of Rock, to win a battle you had to make crowd boo them off the stage, which was pretty hard to do especially in multiplayer (in which things often ended in a tie). In On Tour, all you need to do to win is get a higher score than your opponent. The other problem I had with GH3's battle mode were the unimaginative powerups. With the DS's touch screen and microphone Vicarious Vision's can do so much more. On of my favorites was one that made you sign a fan's t-shirt, purse, or fish to get back playing. Other creative items include blowing out a fire through the microphone and reconnecting guitar strings via the touch screen. Another great choice was making the battles separate. Instead of having to beat a battle to get to the next bunch of songs, it's in a whole other mode titled Guitar Duels.

There's multiplayer too, which includes both co-op and competitive play. In cooperative, one person plays lead, the other back-up. But it seems like competitive is where it's at: as you play the full Guitar Duels with friends!

The grachics are actually pretty nice for the DS. They still have that GH feel, but a bit smaller. If you go into detail, you'll notice that the singer and bass guitarist have been combined into one person. But overall they're above average for Nintendo's little handheld.

Overall Thoughts

Vicarious Visions succeeded in bringing over the popular franchise to the DS. You'll definitely be entertained with this version. While the song selection includes some pretty cool tracks, it won't appeal to everyone.

Gameplay: 9/10 Not so much like playing a real guitar, but quite a bit like playing Guitar Hero. And it's a great deal of fun.

Multiplayer: 8/10 Guitar Duels are great in single-player and even better with a friend.

Graphics: 9/10 Some very nice visuals for the DS. The two screen layout works well too.

Sound: 8/10 Some pretty nice tunes. About half of them are master tracks.

Lasting Value: 7.5/10 The 25 tunes (plus one unlockable) will keep you occupied for only so long. The Guitar Duels are a nice addition too.

8/10

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Wednesday, July 16, 2008

Games At Nintendo's E3 Press Conference


There could be quite a few different words to describe what many gamers, such as myself felt when they watched/read about Nintendo's Press Conference at E3 yesterday. Disappointment. Surprise. WTF? I pretty much felt all of those and more. It sort of felt like Nintendo forgot a lot of games and franchises. Where's the much rumored Kid Icarus? What about returning to classic Nintendo franchises like Pikmin, F-Zero, and Punch Out? Well, even if we didn't see those games, I still have quite a few impressions of the games that were announced... Enjoy!

Animal Crossing: City Folk


The three first-party Nintendo games shown at the Conference were Animal Crossing: City Folk, Wii Music, and Wii Sports Resort. So I'll start talking about Animal Crossing first. It was confirmed a day or so before E3, so that surprise was kind of ruined for me. But it was still cool to see it in action. The game looks quite a bit similar to the two previous games on the GameCube and DS. It also has that strange curved horizon like in the DS one. I can't really argue whether I prefer the GC view better, as I've never played that version. From some recent previews I've read, the game also looks a bit more about exploring the town and city, which is very cool in my opinion. It was announced at E3 alongside the WiiSpeak, an interesting peripheral that is Nintendo's answer to voice chat. It seems a little strange but it's a start. USB Keyboard support is being utilized too, which is another nice addition. Animal Crossing: City Folk looks like that classic AC we've come to love, but also brings some new, nicely integrated additions too.

Wii Sports Resorts

Wii MotionPlus

Wii Sports 2, or Wii Sports Resort is the sequel to the game packaged with the Wii. The original was there to show off the motion control abilities of the Wii remote. Similar to it's predecessor, Wii Sports Resort is being packaged with the MotionPlus device. This peripheral makes 1:1 motion controls on the Wii possible. And with the demonstration at E3, it's shaping up to be great. The game will include around 10 different games, along the same lines as Wii Sports. Three were shown at the Press Conference: Frisbee, jet skiing, and sword fighting. They all look surprisingly fun, and they seemed to work very well. The sword dueling one in particular showed off how the new MotionPlus can truly mimic your motions. The game is actually one of the coolest being shown for the Wii currently.

Wii Music

I'm actually pretty disappointed with Wii Music as of late. The things that have me excited about it are the variety in instruments you can play (over 50, if Nintendo is to be believed) and the classic Nintendo tracks you play in the game (such as F-Zero, Zelda, and Super Mario Bros.). But from E3's presentation, it looks very simplistic and dumbed down. No scrolling notes, just two buttons on most of the instruments that control the sounds. On the contrary, the drum set looks interesting, as the foot pedals are controlled by the Wii Balance Board and the Wii remote and Nunchuk control where you hit the drums. Overall, the games needs to have a bit more challenge than what was seen for me to be excited. But it's still a while away, and who knows what will happen?

Guitar Hero: On Tour Decades


Sounds cool. But it seems kind of soon to announce a sequel, but Activision is known for pulling out multiple sequels, not necessarily a good nor bad thing. A cool feature of it include the ability to share songs with someone who has the original version and vice-versa. I'll definitely be keeping my eyes and ears open for this.

Grand Theft Auto: Chinatown Wars


Grand Theft Auto's coming to the DS! And it's set in Liberty City! End of story. What? Any other details or maybe even a teaser trailer? Nope. Hmm... Interesting. I wound have guessed Rockstar to bring the GTA series to the Wii or PSP way before the DS, but whatever. As I said before, this'll be interesting. Too bad we don't even have a single screen or anything, just some stupid logo.

So those were the games that were announced at Nintendo's Press Conference. Really, the highlights of the show were Nintendo's announcements: Animal Crossing, Wii Sports 2, Wii Music, Wii MotionPlus, and WiiSpeak. While it disappointed many a fan, I for one was somewhat impressed. I was a little underwhelmed at the lack of Kid Icarus, Zelda, Mario, Pikmin, or Punch-Out!!, but it wasn't all that bad of an E3 Press Conference.