Monday, August 25, 2008

Games I've Been Playing Lately - Episode 2

To kick off my new schedule of posting will be an article much like you saw back on July 4th. As of late, four games have been controlling my playtime. I just got started playing three of them in the last few days, so think of this as my first impressions of those.

Order Up!

System: Wii
Recently I purchased Order Up! and am surprised at actually how fun it is. So far I've only unlocked the first restaurant, the Gravy Chug, and American restaurant with hamburgers, grilled cheese sandwiches, and macaroni and cheese. Almost all the motion controls work well. I've only had gripes with one, which was peeling lettuce. But other than that the game has me hooked. I haven't played too much, but I can already tell I'll be putting in many hours into this one.

Expect a review up sometime in the coming weeks.

Elite Beat Agents

System: Nintendo DS
My second game that I just started playing. Elite Beat Agents is one of the uniquest experiences I ever had on the DS. To add to that, it's also one of the funniest and overall greatest times I've had on the DS. The developers really nailed the concept on this one. I espeicially love the stories of each song. If you haven't, you really need to check out this game.

As with Order Up!, I'll probably review this game sometime soon.

Zack & Wiki: Quest for Barbaros' Treasure

System: Wii
I finally picked up Zack & Wiki again, and damn it's still fun. I'm in the later puzzles and it's super challenging. I stuck on one particularly hard level in the haunted house stages. The game really is one of my favorites on the Wii, even if I don't particulary like the art styel.

Mega Man

System: NES (via Virtual Console via Wii)
The original Mega Man was recently released on the Virtual Console a week ago. Capcom decided to put out Mega Man, and later Mega Man 2, to lead up to the release of their 8-bit Mega Man 9. It's still fun as heck and really old-school challenging. I like it and am definitely going to get Mega Man 2 and 9 when they come out on the VC.

And that wraps up my four favorite games of the moment. Like my picks? What games have you been obsessed with lately? Tell me in the comments...

Saturday, August 9, 2008

Poll: What current gen systems do you own?

I'm dead tired so instead of an article, how about a poll.

The poll is: What current gen systems do you own?
  • Wii only
  • Xbox 360 only
  • Playstation 3 only
  • Wii and Xbox 360
  • Wii and PS3
  • Xbox 360 and PS3
  • Wii, Xbox 360, and PS3
  • I don't own any of them
It's Wii only for me. I really need to get an Xbox 360 or PS3 though, as I'm missing out in a lot of games that sound great (e.g. Mass Effect, Bioshock, Ratchet and Clank.)

So what is it for you? Don't forget to vote! Just choose your answer and hit submit (or OK or whatever the button is!)

Poll ends 8/23/08. And it'll give me another reason to make some lame article like this!

Wednesday, August 6, 2008

Random Thoughts On Video Games And The Industry


Can't really think of much to make into a full article, so I'll just write a bunch of jumbled thoughts on video games and the industry as a whole...

Watched a video tour on Wiifolder of Order Up, and the game actually looks really fun. I mean, I'm seriously considering buying it, even though I'd heard nothing much notable about it up to this point. The whole Cooking Mama mini-games, restaurant sim, and multitasking strategy combine into a seriously fun looking game. While the reviews have mostly been in the 7's, there have been some 8's and I'm thinking about buying this everyday. Still waiting for that IGN review though!

Bought Blast Work a little while ago. When I first booted it up, I was disappointed. Seriously underwhelmed with what was there. But I bore through it and tried out the editor, which is very complicated and not too user friendly. So that was then end of that (after only 15 minutes). But the next day I tried it again and found the gameplay to be very fun. It is definitely difficult and has quite a learning curve. Even on the lowest difficulty it kicks my ass.

I'm really worrying about my money situation this holiday, especially about Guitar Hero: World Tour. Amazon.com lists it at $189.99. That's quite a bit of moola for one game. On a similar note, today Michael Jackson's hit "Beat It" was announced for the game, and I couldn't be happier!

Wanna know a crazy fact about me? OK, lately I've been listening to a lot of gaming podcasts, because, well, I get bored a lot. And whenever I do, I play Super Mario Bros. on the Wii. And I kinda zone out and just listen to the podcast. But I do so well at the game. I rarely lose a life until the very few last worlds. A couple of nights ago, when listening to IGN's Nintendo Voice Chat podcast, I made it all the way to World 5-2 until I finally lost a life! It's intense.

Started playing some Zack & Wiki again. Finally beat a puzzle that got me stuck. I now can see why I loved the game in the first place. I'll probably do a review sooner or later, so look out for that!

And the Final Thought: Captain Rainbow = WTF. Don't believe me? Just check out this video...

Monday, August 4, 2008

7 Things To Do On Your Wii

I've heard a lot of complaints of people saying they've got nothing to do on their Wii. An IGN blogger even went so far and sold their's on eBay. (With such great games coming up, what a mistake.) So I'm here to list, plain and simple, 7 things to do on the Wii. Hopefully someone will find at least one more thing to do...

7. Make a Mii.

You see that Mii Channel? Click on it, seriously. You'll wastes away some good time making little avatars of yourself, family, friends, celebrities and movie/tv characters. It'll get old, but it does possess it's charm. Plus you can use your Miis in certain games, which is cool.

6. Surf the web. Using the downloadable Internet Channel to surf the web. I mean why would you want to your computer? Almost all sites will work on your Wii and YouTube videos work, which is nice. They're also a lot of flash games built to use the Wii's Internet Channel.

5. Watch trailer, video interviews, and other Nintendo product videos at the Nintendo Channel. Most of them are just trailers and game information, but there have been some rather good ones, like the Guitar Hero: On Tour developer's interview.

4. Download DS demos.

This too is available at the Nintendo Channel. They've offered some pretty good titles, but not a whole lot of gems. Contra 4, Crosswords DS, Ninja Gaiden, and Trauma Center have been some of the good ones.

3. Download and play classic games. NES, Super NES, N64, Neo-Geo, Genesis... yep they're all on on the Wii Shop Channel and ready for you to download. While there's still a lot they could put on their to please Nintendo fans (i.e. Earthbound, Mother, Super Mario RPG.), there's a lot of good, retro games on there currently. Almost every Mario platformer is there, from Super Mario Bros. 3 to Super Mario 64, which is a good place to start in downloading Virtual Console games.

2. Download and play WiiWare games via the Wii Shop Channel. A neat little service that actually has quite a few good games. Quite a bit of shovelware too, but some good titles nonetheless. Some great ones include Dr. Mario, Toki Tori, and LostWinds.

1. Play Wii games for crying out loud!

This is why it puzzles me when people complain about the Wii. There are so many great titles, both first- and third-party. I mean, come on, we've already got Zelda, Super Mario, Smash, Mario Kart, and Paper Mario in less than two years since the Wii's launch. There's also a lot of quality in third-party titles such as Boom Blox, Guitar Hero III, No More Heroes, and Zack & Wiki.

So there you have it. I really see no reason to complain about lack of things to do on the Wii; there's plenty!

Friday, August 1, 2008

Where's Blast Works?


Where's my Blast Works?

I was planning on my Blast Works copy being here by now and doing a review or a little impressions article... hopefully it's in by tomorrow and I can do just that. Or I'll have to wait until next Monday.

Thursday, July 31, 2008

Miis vs. Avatars

Microsoft's Avatars

If you follow the internet, you may know a thing or two about Microsoft's Avatars. Basically they're Microsoft's answer to Nintendo Miis. So will they dethrone Nintendo's little characters? Microsoft may think so, but I as a gamer see many flaws in their plans. Read on to see my analysis as to why I think so. Enjoy!

First off, Nintendo's Miis have been there since the beginning. The moment you bought a Wii, you could turn it on, adjust some of the settings and set to making Miis of yourself and family. And since the Wii's launch dozens of games have used Miis to some extent. Everything from Wii Play and Wii Sports, which allowed you to actually play as your Mii, to Super Mario Galaxy and Metroid Prime 3: Corruption, which had you use a Mii for your save slot. Genius? I dare say so. But then Avatars are a different story... The XBox 360 has been around for almost three years, and Avatars have just been announced. So that means all those games that could've used them won't or will need some sort of patch, which can be a hassle for gamers and developers. Plus the Wii had Wii Sports packaged in. The game was great fun for a little while and the Mii integration was nice. It was great if you didn't have any other titles at the time. But the 360 doesn't have a packaged game like the Wii, so no using your Avatars right off the bat, which will suck for people who don't buy a lot of games.

Nintendo's Miis

Currently, there are only three games in development that are going to use Microsoft's Avatars: UNO Rush, 1 vs. 100, and Scene It? Box Office Smash, all casual catered games. Which brings up my next point. As you may be aware of, the Wii is a more family friendly console. Sure they're hardcore games too, but if you're thinking about buying a sytem for your mom or grandma, you usually don't think of the 360. But with Avatars, Microsoft is trying to cater to the casual folk. And I don't really think that's a good idea. Most of the buyers and player of Microsoft's XBox 360 are more core players. Most 360 owners buy the system for games like GTA, Gears of War, and Halo 3, not Avatars. While on the Wii, Miis are used in a variety of casual things, because casuals play the Wii. Stuff like Everybody Votes Channel and Check Mii Out Channel thrive on the Wii because of the expanded userbase. This isn't so much the story on the 360.

So overall, the Miis are better in my opinion. The main two reasons being that they've been on the system since launch and the Wii is more casual friendly.

Monday, July 28, 2008

Video Game Mascots, Old vs. New

Many video game characters, such as Mario have been around since the 8-bit days. Some, like Sonic, are a bit more recent and appeared in the 16-bit era of the SNES and Genesis. But nonetheless, a lot of video game mascots have had quite a bit of history. The character themselves probably have changed in their overall look too. Tonight I'll be discussing various video game characters (think Mario, Pac-Man, etc.) and which look I prefer, retro or present.

Mario


What better place to start than the face of the video game industry: Mario. As you can see with the above photo, Mario is a clear indication of how much graphical change has happened since the early days of video games. Mario now sports snazzy bright blue overalls in place of his 8-bit red pair. On his hands are shiny, white gloves (strange that they're not dirty, seeing all the goombas he's squashed and bricks he's broken). His eyes are also now a baby blue. In short, the new Mario is cooler. But the 8-bit Mario will still have a place in my heart.

Winner: New

Pac-Man

Pac-Man is another very iconic video game character. The original games are extremely fun (especially Ms. Pac-Man). The only "cool" feature worth mentioning on the new Pac-Man are his eyes. Which are actually tiny, darkened Pac-Mans (or -Men?). Clever, and about the only thing clever about the new version. From the bright red boots to his orange, boxing gloves, this isn't Pac-Man.

Winner: Old

Sonic


As you can see from the image above, Sonic hasn't changed too much (while the old is just art, it still depicts what Sonic looked like in those days). The changes are subtle, but for the best. On his shoes are now buckles. His eyes now have color, emerald green. And his overall look is older and more badass. The older version looks like some Saturday morning cartoon. So thus, this match goes to the new.

Winner: New

And that rounds off my article. I know it's a little short but I'm getting real tired and about to fall asleep on my keyboard. I'll probably do a second one of these. Maybe with more mascots. Like Link, Samus, Mega Man, Bomberman, Crash, etc. Sorry guys, I'm dead tired and falling asleep as we speak. Later.... nt bbvg vb jkl;;;lk;nnnnnnnnnnnnnnn

Friday, July 25, 2008

The Good and Bad of E3 2008 - Nintendo and Microsoft

My last E3 article... Nintendo and Microsoft only because those were the Media Briefings I watched, maybe I'll watch Sony's sometime and post something, but it's unlikely.


The Good
  • Animal Crossing: City Fold announcement and footage/creator interview (looks very cool).
  • WiiSpeak peripheral announcement (aka the Wii's voice chat).
  • Guitar Hero: On Tour sequel will feature "trading songs" feature (allowing Guitar Hero: On Tour and Guitar Hero: On Tour Decades to trade songs).
  • Wii Sports Resort announcement (looks really entertaining).
  • Wii MotionPlus demoed (allowing 1:1 motions of the Wii).
The Bad
  • Cammy Dunaway (god she's annoying).
  • Shawn White demoing Shawn White Snowboarding (looks mediocre, and the Flying Tomato's pretty annoying too).
  • Wii Music (um...).
The Unexpected
  • Grand Theft Auto: Chinatown Wars announcement (for the DS).
  • No news of "core" games. Pikmin? Mario? Zelda? Punch-Out!!? Nintendo franchises (Other than Animal Crossing)? o_O
The Good
  • Fallout 3 demoed (looks very cool).
  • Resident Evil 5 demoed and co-op announced (co-op looks very sweet).
  • Fable 2 demoed (looks interesting, especially the co-op).
  • Gears of War 2 demoed (looks very, very bad ass).
  • Geometry Wars 2, Galaga Legions, and Portal Still Alive annouced for XBLA.
  • Netflix for Live users!
The Bad
  • Microsoft Miis, er, I mean Avatars.
  • The new Dashboard (looks quite a bit like Apple's Cover Flow).
  • "Casual" games: You're In the Movies, Lips, and Uno Rush.
The Unexpected
  • Final Fantasy XIII for the 360 announcement (no longer a PS3 exclusive).
  • No showing of Microsoft's rumored motion controls or remote (thank god!).


The Good, the Bad, and the Unexpected
  • May be coming soon (don't count on it)...

Wednesday, July 23, 2008

Guitar Hero: On Tour (DS) review


Developer: Vicarious Visions
Publisher: RedOctane, Activision
Date Released: June 22, 2008 (USA)
MSRP: $49.99
Players: 1-2
Genre: Music
ESRB Rating: E10+ (Everyone 10+)

Guitar Hero on the DS... Not the system you'd really imagine the popular series to jump to, but guess what? It happened, and it works!

While there's been a lot of changes to the game to make it work on the DS, it still feels like a Guitar Hero at heart. Which is the most important thing.

The most noticeable change is the lack of a guitar peripheral. Instead you get a Guitar Grip, a neat little device that plugs into the GBA slot of your DS (as pictured below...). You'll notice that instead of the five button layout of the console versions, Guitar Hero: On Tour eliminates the fifth, orange button. A good choice in my opinion, as the game would feel clunkier if you had to slide your hand up and down. And if you're worrying about the difficulty due to the lack of a button, don't; the game really challenges you in the Hard and Expert difficulties (especially those last couple of tiers).


As for the peripheral, it works pretty well. The buttons all feel nice, which is good. I do have some gripes with it though. But it does feel a little loose in the GBA slot. Everytime I'd slide my hand in, it get disconnected. So here's tip: put your hand in the Grip before you turn your DS on. It'll save you a lot of connectivity problems. Another thing I should mention is after long periods of play, you'll most definitely get hand cramps. I don't really see how they could've prevented this with the Guitar Grip, but just remember to take breaks and stretch out your hand every once in a while. Overall the Grip feels pretty good and works pretty well. If only they'd made it a little more secure in the GBA slot.

Now you may be wondering how it all plays. You hold the DS like a book (à la Brain Age, Ninja Gaiden Dragon Sword, etc.) On the left screen are the scrolling gems above your selected character playing at selected stage. On the right (touch) screen shows your score, how much Star Power you have, how well the crowd likes you, and the strings of the guitar. Instead of a plastic strum bar like the console versions, the game comes with a stylus pick. So when you're pressing the corresponding color button, you strum across the touch screen with your pick to play the note. It works surprisingly well. Plus you can strum anywhere on the screen in any direction to play a note. The Whammy Bar is used by moving the pick back and forth across the screen without picking it up.

In the console version of Guitar Hero, you activate Star Power by tipping the guitar controller vertically and your multiplier would double. This is another area where Vicarious Visions has succeed in bring Guitar Hero to the DS. To activate it all you need to do is blow or shout some word into the DS's built in microphone (I found "Wha-hoo!" to work well). If you're playing in a loud room or in a vehicle, you may find that it activates itself on its own. This annoyed me a bit, but I couldn't see what they could've done to decrease it, as if you play in a quiet atmosphere, you may find yourself rather loud. But if you want to keep quiet, you can also activate it by pressing one of the DS's face buttons, which is nice.


The song selection is an interesting one. It focuses more on mainstream and recent rock, as is evident in songs like blink-182's "All the Small Things" and "What I Want" from Daughtry (which interestingly features Slash). While some classic rock songs appear, most of them have been seen on previous Guitar Hero (such as "Hit Me with Your Best Shot", "Black Magic Woman", and "Rock and Roll All Nite"). While I enjoyed the songs, I didn't so as much as previous games. But hey that's me. The song list will appeal to different people, and some people may not even buy the game because of the list. All in all, there's 26 songs in the game (only one of those is unlockable). It may seem small compared to other Guitar Hero's, but it's on the DS, so it's pretty incredible that they could fit that many on the little DS cartridge.

Guitar Hero: On Tour also improved some areas of gameplay that definitely need to be brought over into the next versions (console and handheld). The first of these is the pause game scenario. In Guitar Hero III if you'd pause the game and then resume, more often than not you'd miss the next couple notes, as it starts off right where you paused. In On Tour, it rewinds the song a bit but doesn't have any notes for the first five seconds so you can catch back up with the song. An excellent gameplay aspect in my opinion, and something they definitely need to used in the console versions.

The second area in which I feel they improve on 100% is the boss battles. I hated the Boss Battle and Battle modes of Guitar Hero III. They were horrible in my opinion. Well Guitar Hero: On Tour returns to them but improves on every gripe I had with GH3's. First off, in Legends of Rock, to win a battle you had to make crowd boo them off the stage, which was pretty hard to do especially in multiplayer (in which things often ended in a tie). In On Tour, all you need to do to win is get a higher score than your opponent. The other problem I had with GH3's battle mode were the unimaginative powerups. With the DS's touch screen and microphone Vicarious Vision's can do so much more. On of my favorites was one that made you sign a fan's t-shirt, purse, or fish to get back playing. Other creative items include blowing out a fire through the microphone and reconnecting guitar strings via the touch screen. Another great choice was making the battles separate. Instead of having to beat a battle to get to the next bunch of songs, it's in a whole other mode titled Guitar Duels.

There's multiplayer too, which includes both co-op and competitive play. In cooperative, one person plays lead, the other back-up. But it seems like competitive is where it's at: as you play the full Guitar Duels with friends!

The grachics are actually pretty nice for the DS. They still have that GH feel, but a bit smaller. If you go into detail, you'll notice that the singer and bass guitarist have been combined into one person. But overall they're above average for Nintendo's little handheld.

Overall Thoughts

Vicarious Visions succeeded in bringing over the popular franchise to the DS. You'll definitely be entertained with this version. While the song selection includes some pretty cool tracks, it won't appeal to everyone.

Gameplay: 9/10 Not so much like playing a real guitar, but quite a bit like playing Guitar Hero. And it's a great deal of fun.

Multiplayer: 8/10 Guitar Duels are great in single-player and even better with a friend.

Graphics: 9/10 Some very nice visuals for the DS. The two screen layout works well too.

Sound: 8/10 Some pretty nice tunes. About half of them are master tracks.

Lasting Value: 7.5/10 The 25 tunes (plus one unlockable) will keep you occupied for only so long. The Guitar Duels are a nice addition too.

8/10

Comments or questions? Drop an email to kylehogg@gmail.com or leave a comment below...

Monday, July 21, 2008

Upcoming Wii Games - Part 2 Post-E3

It's over... *sigh*

As you may remember I did a little article before E3 about what games for the Nitendo Wii I was looking forward too. Well, E3's come and gone, I've read every posible preview and hands-on of the games that were showcased there, and now I've come up with a few more games that I really can't wait for. Enjoy!

The Conduit

Platform(s): Wii
Release Date: Q1 2009 (USA)
I totally forgot about this game on my first article. But I hadn't really seen any articles or interviews at that time for me to remember. But with the flood of E3 previews, I have to say I'm even more excited. While the FPS is the genre that covers a lot of the games on both the PS3 and XBox 360, it's been rarely touched on the Wii. Strange, seeing that the controls work very well if done right (e.g. Metroid Prime 3: Corruption, Medal of Honor: Heroes 2.) And the graphics are some of the best seen on Wii occording to video game journalists from sites such as IGN and GoNintendo. After the IGN exclusive reveal of the game in April 17, 2008, I've been looking forward to this game quite a bit and I really can't wait. But I guess I don't care about that wait actually, even more time for them the make the game awesome.

Animal Crossing: City Folk

System(s): Wii
Release Date: November 16, 2008
What's so good about the newest iteration of Animal Crossing? It's supposedly the same old Animal Crossing we've come to love with some new features, voice chat via Nintendo's strange WiiSpeak, keyboard support, and Wii remote IR functionality for all menus, environments and everything in between. Sounds great, right? I sure hope so, because I'm ready to enter the AC universe again.

Wii Sports Resort

System(s): Wii
Release Date: Spring 2009
The sequel to Wii Sports, the game packaged with the Wii to show off the motion controls, is shaping up the be along those same lines. But instead of motion sensing that it's showing off, it's enhanced motion sensing via the Wii MotionPlus, a little peripheral that plugs into the bottom of the Wii remote and lets you do 1:1 motion controls. It's supposed to have around ten different games packaged in. The ones we've seen are Frisbee, Jet Skiing (above), and Fencing. All of which look very cool. With Wii Sports, I had a great deal of fun even if it was limited. And since it comes with the MotionPlus, this looks like a must buy for me.

Last time I had a couple of games I wasn't so sure of, or that I hadn't seen enough of to make a full decision. Two of these were hardcore-geared titles Fatal Frame 4 (aka Fatal Frame: Mask of the Lunar Eclipse) from Nintendo and Capcom's Moster Hunter 3, which disappointedly we saw nothing of at E3 2008. Another game I'm not so sure about but will keep my eyes open for is MadWorld, which we've seen some videos of at E3 and looks gruesome and kinda cool.

That rounds up my second article about the games I'm looking forward too. In case you missed the first, it's here. And here's a complete list (so far) of the games I can't wait for:

de Blob
September 26, 2008 (USA)
Wario Land: Shake It! September 29, 2008 (USA)
Guitar Hero: World Tour October 27, 2008 (USA)
Animal Crossing: City Folk November 16, 2008 (USA)
Mega Man 9 Fall/Winter 2008 (USA)
The Conduit Q1 2009 (USA)
Wii Sports Resort Spring 2009 (USA)